Stops, not homes
Fortified factories repair and resupply the train, but their limited reserves cannot support the passengers for long. The journey must continue.
In Rumblekeep, the road to the Last Refuge tells the convoy’s survival story. Train appearances, halos and pennants give it an identity without changing its power.
After a climate and industrial collapse, the convoy crosses hostile regions to bring its passengers to safety.
Fortified factories repair and resupply the train, but their limited reserves cannot support the passengers for long. The journey must continue.
At the end of the rails, a community lives in a coastal valley sheltered by mountains and an old dam. Fresh water, hydroelectric power and protected crops allow it to welcome the passengers.
From arid landscapes to forests, scenery varies by region. Light shifts from day to sunset, then night and dawn; precipitation follows the regions.

Buildings and vegetation adapted to dry lands.

Light also transforms familiar landscapes.

Themes change the locomotive, wagons, weapons and visual effects. They are appearance choices with no combat bonus.

The convoy’s starting appearance.

A theme earned by completing wave 10 in a normal journey.

A complete theme for the train, its weapons and effects, available for purchase on iOS.

A complete theme in cold colours, available for purchase on iOS.
Halos are part of the relevant themes. They are not a currency, a power upgrade or a separate item for sale.
The art catalogue contains 100 designs: 12 are implemented in the game and shown here. The other 88 remain proposals for future additions.
Twelve cosmetic pennants each have their own challenge: defeat enemies, travel a set distance or meet a journey condition. All progress automatically during normal journeys, even offline and without sharing statistics. Pinning a challenge only makes it easier to find; once unlocked, you decide whether to equip the pennant.

Defeat 100 enemies in total.

Collect food at a factory while your supplies are below capacity.

Travel a total of 10 km aboard the train.

Defeat 10 protectors in total.

Defeat 500 enemies in total.

Defeat 50 heavy enemies in total.

Complete wave 15 after choosing the forest route.

Complete wave 25 after choosing the frozen route.

Intercept 25 capsules in total.

Reach level 10 during a journey.

Reach the factory after wave 10 with a supply wagon.

Repair 500 hull points in total. Only points actually restored count.

The game tracks wave 3, wave 10 and the first boss, among other objectives. Completing wave 10 also unlocks Équipe de secours.
A pennant changes neither damage nor survival. Other planned pennants and permanent power rewards are not part of the current game.
