Back to Rumblekeep

A WORLD TO CROSS.
A TRAIN TO MAKE YOUR OWN.

In Rumblekeep, the road to the Last Refuge tells the convoy’s survival story. Train appearances, halos and pennants give it an identity without changing its power.

Why the train keeps moving

After a climate and industrial collapse, the convoy crosses hostile regions to bring its passengers to safety.

Stops, not homes

Fortified factories repair and resupply the train, but their limited reserves cannot support the passengers for long. The journey must continue.

The Last Refuge

At the end of the rails, a community lives in a coastal valley sheltered by mountains and an old dam. Fresh water, hydroelectric power and protected crops allow it to welcome the passengers.

Illustration of the Last Refuge dam and station.
Last Refuge scenery used in the game, shown here as an illustration.

Four looks for your convoy

Themes change the locomotive, wagons, weapons and visual effects. They are appearance choices with no combat bonus.

Theme locomotive Origine

Origine

The convoy’s starting appearance.

Theme locomotive Équipe de secours

Équipe de secours

A theme earned by completing wave 10 in a normal journey.

Theme locomotive Carnaval

Carnaval

A complete theme for the train, its weapons and effects. It is not yet available to buy.

Theme locomotive Polaire

Polaire

A complete theme in cold colours, not yet available to buy.

Halos are part of the relevant themes. They are not a currency, a power upgrade or a separate item for sale.

A mark earned on the road

The game includes twelve cosmetic pennants. Choose one to track: each new factory in a normal journey adds one step. After six steps, you unlock it and can equip or remove it.

The first objectives

The game tracks wave 3, wave 10 and the first boss, among other objectives. Completing wave 10 also unlocks Équipe de secours.

Style without extra power

A pennant changes neither damage nor survival. Other planned pennants and permanent power rewards are not part of the current game.

Game objectives screen: wave 3, first boss and wave 10.
Objectives shown on a new profile before any journey. The game interface is in French.
Preview of the Équipe de secours locomotive with the Éclair pennant.
Game preview combining an earned theme and an equipped pennant.