Stops, not homes
Fortified factories repair and resupply the train, but their limited reserves cannot support the passengers for long. The journey must continue.
In Rumblekeep, the road to the Last Refuge tells the convoy’s survival story. Train appearances, halos and pennants give it an identity without changing its power.
After a climate and industrial collapse, the convoy crosses hostile regions to bring its passengers to safety.
Fortified factories repair and resupply the train, but their limited reserves cannot support the passengers for long. The journey must continue.
At the end of the rails, a community lives in a coastal valley sheltered by mountains and an old dam. Fresh water, hydroelectric power and protected crops allow it to welcome the passengers.

Themes change the locomotive, wagons, weapons and visual effects. They are appearance choices with no combat bonus.

The convoy’s starting appearance.

A theme earned by completing wave 10 in a normal journey.

A complete theme for the train, its weapons and effects. It is not yet available to buy.

A complete theme in cold colours, not yet available to buy.
Halos are part of the relevant themes. They are not a currency, a power upgrade or a separate item for sale.
The game includes twelve cosmetic pennants. Choose one to track: each new factory in a normal journey adds one step. After six steps, you unlock it and can equip or remove it.
The game tracks wave 3, wave 10 and the first boss, among other objectives. Completing wave 10 also unlocks Équipe de secours.
A pennant changes neither damage nor survival. Other planned pennants and permanent power rewards are not part of the current game.

