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THEY WANT TO
STOP THE TRAIN.

Fifteen appearances, eight combat roles and three bosses await along the journey. Learn the behaviour behind each silhouette to choose the right target, then face Le Verrouilleur at the Last Refuge.

The attackers

Five appearance families share eight combat behaviours. Their looks change with the region, but the role tells you how to react.

Hostile humans

H1

Hostile Starveling

Grunt · Attacker

It heads straight for the train and deals contact damage. It is the first threat encountered in the wastelands.

Your response. Eliminate groups before they reach the convoy. Explosions and attacks that pierce several targets become useful when the ranks close in.

H2

Armoured Raider

Tank · Armoured attacker

Slow, durable and dangerous on contact, it absorbs more shots than smaller attackers.

Your response. Start hitting it at range. Corrosion and heavy-hitting weapons help wear down its health.

H3

Human Saboteur

Saboteur · Clinging threat

It reaches a wagon, clings to its flank and deals repeated damage. It remains dangerous until destroyed.

Your response. Mark it as a priority target as soon as it latches on. An impulse alone cannot detach it.

Infected

C1

Infected Shambler

Grunt · Attacker

It heads straight for the train and deals contact damage. It is the first threat encountered in the wastelands.

Your response. Eliminate groups before they reach the convoy. Explosions and attacks that pierce several targets become useful when the ranks close in.

C2

Enraged

Runner · Fast scout

Faster and less durable than the Grunt, it sharply reduces the time you have before contact.

Your response. Watch the closest enemies and use priority targeting when a Runner overtakes the others.

C3

Infected Spitter

Spitter · Ranged attack

It prepares a projectile from a distance, aiming at a wagon. Its green tanks distinguish it from other armoured attackers.

Your response. Interrupt the shot with EMP or prepare the shield. Long-range weapons can reach it before contact.

Hostile wildlife

F1

Wild Dog

Pursuer · Rear attack

It chases the last wagon. Changes in the train's pace affect its ability to catch up; eventually it abandons the chase.

Your response. Watch the rear and the position of your armed wagons. Do not let all your fire concentrate on the front.

F2

Boar

Charger · Telegraphed rush

It aims at the nearest wagon, signals its path and charges. Its preparation gives you a brief window to react.

Your response. Save the shield for the impact or interrupt its preparation with the EMP emitter.

F3

Infected Deer

Runner · Fast scout

Faster and less durable than the Grunt, it sharply reduces the time you have before contact.

Your response. Watch the closest enemies and use priority targeting when a Runner overtakes the others.

Autonomous machines

M1

Maintenance Robot

Grunt · Attacker

It heads straight for the train and deals contact damage. It is the first threat encountered in the wastelands.

Your response. Eliminate groups before they reach the convoy. Explosions and attacks that pierce several targets become useful when the ranks close in.

M2

Security Unit

Tank · Armoured attacker

Slow, durable and dangerous on contact, it absorbs more shots than smaller attackers.

Your response. Start hitting it at range. Corrosion and heavy-hitting weapons help wear down its health.

M3

Industrial Cutter

Charger · Telegraphed rush

It aims at the nearest wagon, signals its path and charges. Its preparation gives you a brief window to react.

Your response. Save the shield for the impact or interrupt its preparation with the EMP emitter.

Hybrids

Y1

Exoskeleton Worker

Tank · Armoured attacker

Slow, durable and dangerous on contact, it absorbs more shots than smaller attackers.

Your response. Start hitting it at range. Corrosion and heavy-hitting weapons help wear down its health.

Y2

Chemical Carrier

Spitter · Ranged attack

It prepares a projectile from a distance, aiming at a wagon. Its green tanks distinguish it from other armoured attackers.

Your response. Interrupt the shot with EMP or prepare the shield. Long-range weapons can reach it before contact.

Y3

Mechanised Rescuer

Protector · Protects allies

It shields nearby enemies and reduces the damage they take. Its glowing equipment reveals the protected area.

Your response. Mark the Protector to break its protection, then defeat the attackers it covered.

Bosses

Brise-rail and La Fonderie alternate at factory stops. After factory 35 and four approach waves, Le Verrouilleur guards the entrance to the Last Refuge on wave 40.

Brise-rail

Brute force

Its claws telegraph attacks against the train. As its health drops, it becomes overactive: its strikes grow faster and stronger.

Your response. Save the shield for its telegraphed blows. Keep pressure on the boss and prepare to react faster towards the end of the fight.

La Fonderie

The reinforcement factory

It summons reinforcements that attack from several directions. The threat comes both from the enemies it produces and the time needed to destroy it.

Your response. Eliminate reinforcements threatening the flanks, then return to La Fonderie. Switch priority targets to avoid leaving wagons unprotected.

Le Verrouilleur

Guardian of the Last Refuge

On wave 40 of new journeys, its glowing weak point is exposed while it prepares an attack. The weak point changes position as the boss loses health.

Your response. Tap the glowing weak point during that window to interrupt the attack and focus your fire. Defeat the remaining threats before reaching the Refuge.

Le Verrouilleur and the convoy on the tracks during a game encounter.
Preview of Le Verrouilleur facing the convoy in the current game.

The bosses at factory stops open the factory and grant components: repair, resupply and upgrade the convoy. Le Verrouilleur ends the journey once the remaining threats are defeated.