Le Ferrailleur
The versatile start: an automatic cannon, 100 hull points and 120 food to set off with more supplies.
Rumblekeep is a single-player survival game: keep the train and its passengers alive for as long as possible. Movement and firing are automatic; priorities, defences and upgrades are yours to choose.
You start with a locomotive and two wagons. Each starting convoy changes your weapons and supplies.
The versatile start: an automatic cannon, 100 hull points and 120 food to set off with more supplies.
A laser that pierces enemies lined up in its path, paired with a cargo wagon. It gains range but starts with 85 hull points and 100 food.
A flamethrower and an armoured cargo wagon. Incoming damage is reduced by 10%, with 100 hull points and 90 food at departure.
Frost slows threats while an escort cannon fires at 25% power. The convoy starts with 90 hull points and 90 food.
The journey begins in the Industrial Wastelands. After the first boss and factory stop, the train enters the Dead Cities.
The train follows the rails and weapons automatically seek enemies within range. Tap an enemy to mark it as a priority target: weapons that can reach it will focus their attacks on it.
The shield blocks hits for three seconds. It then needs to recharge, taking 20 seconds with the base equipment. Save it for a rush, a dangerous projectile or a telegraphed boss attack.
If you equip the overcharge cannon, wait for it to charge and use the DÉCHARGE button. This weapon is fired manually and overheats after firing.
Recognising enemies helps you decide where to focus your fire.

Defeated enemies grant experience. At each level, choose one upgrade from three options.
Increase damage, firing rate or range. Piercing allows shots to pass through more targets. Missiles add an area weapon; salvos increase the number of missiles fired.
When the hull is damaged, a repair may appear among your choices. It restores up to 30 hull points. Taking this repair means giving up another upgrade for that level.
These upgrades build your power for the current journey. A new run begins again with your chosen starting convoy.
An intact train is not enough: its passengers need food.
The locomotive and wagons share a hull reserve. Damage also affects passenger health. The journey ends if the hull or passenger health reaches zero.
Supplies decrease during the journey. If food runs out, passenger health deteriorates; when fed, passengers slowly recover. A longer convoy consumes more: plan ahead for your next resupply.
A boss appears every five waves. After defeating it, spend your earned components at the factory to adapt your convoy.
At each stop, you can buy one hull repair and one resupply. The repair restores up to 35 hull points and the resupply adds up to 70 food, without exceeding capacity.
Select a slot to install a module, change weapons or upgrade its level. Your options depend on the wagon, available components and stops already reached. New equipment replaces the module in that slot.
Add a supply wagon, an armoured wagon or armed wagons. The convoy can reach six wagons plus the locomotive. Additions unlock gradually as you reach more stops.
Move wagons and swap equipment between armed slots at the factory. Position matters: attacks also come from the flanks and the rear.